Character classes
Players are given a selection of classes to chose from:
- Archer:
They use long-range attacks with their arrows to defeat their opponents. As well, archers must have the required On Target Point (OTP) to hit monsters and other players. Archers have the highest damage potential in the game depending on the job. Expert Archers (EA) is job class that offers physical attack skills. Imperial Commanders (IC) rely on curse spells to weaken their opponent. Imperial Commanders do have attack skills; however they lack the high damage rating of an Expert Archer. |}
- Knight:
This class uses short-range attacks. Swords are the primary weapons. Knights must have the required On Target Point (OTP) to hit monsters and other players. Two job classes are also available for knights. Vagabonds focus primarily on offensive abilities and commonly use two handed weapons. Commanders use a sword and shield and are the opposite of Vagabonds since their skills focus on defense. Commanders also have “calls” that can increase a certain attribute for the entire party. An example of a call would be the Call of Physical Attack (CoPA). This call increases the physical attack points of all party members. |}
- Mage:
They use long-range attacks with magical skills. Mages have a restriction where they cannot hit a certain monster or player due to the level difference. The damage that mages can give is different from archers and knights. Mages will hit the enemy with relatively constant damage. There are also two classes for mages. Hermits are more of an independent class due to the variety of high damage magical spells and Area of Effect (AoE) skills. CJB generally must rely on other players to level up. They are a great asset to parties due to their cure and buffing spells. |}