Level 50 Jobs
- Archers become :
- Expert Archer : Based on powerful single target long ranged attacks
This class is specialized is PvE (Player versus Environment) combat. Expert Archers (EA) can easily kill monsters but their health point are always low.
Main Attributes: Agility, Health, Strength.
Advantages: long ranged attacks, high evade point, high On Traget Points (OTP), huge damage with one attack, the Emergency Escape skill, increased resistance to Elemenatal/Non Elemental/Curse attacks.
Disadvantages: low health point, low armor point.
- Imperial Commander : Based on debuff/curses of other players
This class is specialized in PvP (Player versus Player) combat. Imperial Commanders (IC) can easily humiliate another player in a duel but they will always have a hard time killing stronger monsters.
Main Attributes: Agility, Strength, Health.
Advantages: long ranged attacks, high evade point, high On Traget Points (OTP), can disable enemies in combat for a brief period of time.
Disadvantages: low health point, low armor point, relatively low damage per attack.
- Knights become :
- Vagabond Swordman : Based on powerful single target close combat attacks
This class is good at both PvP and PvE. Vagabond Swordsmen (Vaga) can easily kill an enemy and have high health points.
Main Attributes: Health, Strength, Agility.
Advantages: high health point, high armor point, high On Traget Points (OTP), huge damage with one attack, the Rush Ability that can get them close to enemies or help them escape.
Disadvantages: low evade point, close combat attacks.
- Commander : Based on protection of party members
This class is good at PvP and PvE. Commanders have high health points and the ability to help party members.
Main Attributes: Health, Strength, Agility.
Advantages: high health point, high armor point, high On Traget Points (OTP), can revive other players, can cast Elastic Shield to protect party members for a brief period of time, can heal party members at the cost of its own life, can cast Call (Physical Attack, Defense, On Target Point, Restoration), can enagage several monsters or players at the same time with a chance of winning against all of them.
Disadvantages: low evade point, relatively low damage per attack, close combat attacks.
- Mages become :
- Hermit : Based on powerful single/multiple target attacks
This class is good at PvP and PvE. Hermits can easily kill an enemy or a swarm of enemies.
Main Attributes: Intelligence, Health, Wisdom.
Advantages: can revive other players (if they have the skill learned), can heal other players (if they have the skill learned), can cast Speed Up on other players (if they have the skill learned), can cast Refining Weapons on other players, can slow or disable enemies for a brief period of time, can attack several targets at the same time, their attacks are not based on On Target Points (they can never miss an enemy ).
Disadvantages: low evade point, low health point, low armor point, can not attack with magic enemies that are 20 levels higher than them.
- Chairperson of Joong-Bang : Based on blessing or healing other players
Chairpersons of Joong-Bangcan (CJB) are mostly for support.
Main Attributes: Wisdom, Health, Intelligence.
Advantages: can revive other players, can heal other players, can cast Speed Up on other players, can cast Bless other players (increase: Strength, Health, Intelligence, Agility, the chance to score a critical hit), can slow or disable enemies for a brief period of time, can attack several targets at the same time, their attacks are not based on On Target Points (they can never miss an enemy), can party with players that are higher than them in places otherwise inaccessible.
Disadvantages: low evade point, low health point, low armor point, can not attack with magic enemies that are 20 levels higher than them, usually weak against enemies.